Monday, November 25, 2013

Flipping Professional Development

Last spring, our technology committee completed a 5 year plan. I introduced it briefly to the faculty but what I needed was about a half a day to help them understand the goals and objectives and to discuss with peers what implementation would look like in the classroom. The intention was to do that at the beginning of this year but with a packed inservice week, it was decided teachers needed the time to get their classrooms ready and to try to meet with them on the tech plan over a couple of faculty meetings in October. Life happened and both of those were canceled. We were 4 months in to an implementation year and I had yet to meet with teachers. I was given a new faculty meeting date and I knew this would be my only time with the entire faculty for awhile so our time together needed to be productive. I decided to try a flipped model. Rather than standing up and reviewing the mission and vision of technology integration for our school and going through each of the 6 goals for students, I created a 10 minute video on Camtasia. Teachers were to watch this prior to our meeting so that our time together could be discussion, processing and planning. During our 40 minutes together, teachers worked in teams with their planning materials and the technology plan to discuss and share ways they have been integrating technology and how it was addressing specific goals as well as brainstorming ideas for upcoming units. During this time, myself and the Technology Champion, Matt Lipstein (@matthewlipstein) floated so we would be available for questions or to offer ideas.

I think this model for professional development has great potential. It was a first attempt and has lots of room for improvement but I think the teachers liked the collaboration time as an alternative to listening to me talk (I definitely preferred not doing that).

We did not have time to address the faculty goals on our plan or how we assess our progress on technology integration but that may be material for my next flipped PD.

I have included the video below. It is not a polished piece by any means but I had limited time to put it together. I think my next flipped PD will be improved!

http://www.screencast.com/t/27v7MauU

Saturday, November 23, 2013

Let's Google-fy School

As I read a Fast Company post entitled "Google Reveals Its 9 Principles of Innovation" by Kathy Chin Leong, the big revelation for me was the application of these concepts in the educational setting. If Google has built one of the most innovative companies in the world based on these principals why can't we innovate in education in the same way? Schools are starting to test some of Google's principals in an effort to transform the educational experience of their students. Here is my interpretation of how Google's principals for innovation can be applied in an educational setting:


1. INNOVATION COMES FROM ANYWHERE

It can come from the top down as well as bottom up, and in the places you least expect.

An administration that empowers the community in which they serve and cultivates an environment of shared decision making and leadership can facilitate a climate of innovation. It is imperative that a school's administration create a atmosphere that is not only safe to take risks and try new things but that it is encouraged. Participation of all stakeholders can yield ideas from a large range of perspectives and fuel positive educational transformations.

2. FOCUS ON THE USER

Worry about the money later, when you focus on the user, all else will follow.

The "money" of education is academic achievement and is usually measured in grades. Rather than focusing on what will make our students successful in the real world, many educational institutions get hyper-focused on the standardized test scores. My contention is this; put the focus in education on developing in students the skills that matter in the real world (Top 10 Things Employers Look for in New College Graduates)  and provide an environment that enables them to learn content and skills in authentic ways (Edutopia Project-Based Learning). If we do that effectively the "money" will come. Of course, authentic measurement would be helpful as well :-/

3. AIM TO BE TEN TIMES BETTER

If you come into work thinking that you will improve things by ten percent, you will only see incremental change. If you want radical and revolutionary innovation, think 10 times improvement, and that will force you to think outside the box.

A veteran teacher I once worked with had been in the same grade level for about 8 years. Each year she used the same materials and taught the same units the same way. She really did not have 8 years of experience; she had 1. She had simply taught it for 8 years.  When this mentality permeates a school (or individual classroom) we may find that we get into the rut of doing the same things year over year even if they are ineffective or irrelevant. If we as individuals and members of a school organization commit to finding ways to be better, our students will reap the benefits. We should set that bar high!


4. BET ON TECHNICAL INSIGHTS

Every organization has unique insights, and if you bet on it, it leads to major innovation

It is important that we as educators are aware of things happening around us in the world and are ready to innovate our practice in ways that meet new demands. In today's world change is constant and forward thinking in education will help us better prepare our students for the future.
5. SHIP AND ITERATE
Ship your products often and early, and do not wait for perfection. Let users help you to "iterate" it.

Our product in education is our learning environment, curriculum and instruction. We can try new things that  may improve our students' learning experience and refine and improve as we go. Students (our users) will give us feedback that will help us fine tune our practice. It does not have to perfect and we do not have to know everything. For example, I have teachers who just received new Smart Boards this year. The teachers who started experimenting with the boards (and allowing students to help them) have learned to use them very quickly and with less stress than if they expected to have perfectly planed and executed Smart Board lessons from the get go.


6. GIVE EMPLOYEES 20 PERCENT TIME

Give employees 20 percent of their work time to pursue projects they are passionate about, even if it is outside the core job or core mission of the company. "They will delight you with their creative thinking,"
I have been reading about teachers who are already implementing this with great results. Some names for this that I've come across include "Genius Hour", Google Time, and 20-Time to name a few. I frequently see school missions that state a desire to develop in their students a "life-long love of learning". What better way to develop a natural love of learning than to create an atmosphere where students can learn about something or develop products that excite them. Most teachers will say they don't have time for this but I think of all of the skills we have to teach anyway that could be developed and applied in an authentic and relevant ways! Research, writing, problem solving, reading comprehension, communication.... Connect students with something they are passionate about and the learning that will follow will be amazing! Check out this innovative student who has invented a low cost test for cancer (he will be speaking at SXSWedu 2014):
Below are some blog posts on 20% time in the classroom:
Can you apply Google's 20% time in the classroom?
20 Time in the Classroom- Inspire, Create, Innovate
10 Reasons to Try 20% Time in the Classroom

What about the development of innovation in our educators? The same principal applies. Our teachers are booked from the time they arrive to the time they leave with non-stop activities; teaching, planning, grading, preparing materials, communicating with parents, reading and responding to the multitude of emails, duty, meetings and at some point they have to make it to the bathroom and eat something. (our teachers do not even have a daily duty free lunch). When do they have time to reflect, brainstorm ideas, research current trends, learn new skills to fuel innovative practice? If this is a priority, (and it should be if we are to move to a 21st century learning paradigm) then we have to build time into the school calendar where teachers have time to network, learn and develop innovative instructional ideas. It has worked for Google and has had a great impact on the company's success, giving rise to products such as Gmail and AdSense. 1

7. DEFAULT TO OPEN PROCESSES

Make your processes open to all users. Tap into the collective energy of the user base to obtain great ideas. 

We can not be successful educators today if we work in a vacuum. Professional learning networks can help us innovate through the collaboration and sharing of ideas. Technology tools such as Twitter, blogs, Pinterest and Facebook allow us to post questions, ideas, and classroom successes that reach a broad audience. What about our user base – our students? By turning over greater control and ownership of the learning to our students and soliciting feedback on how they learn best, we can develop instructional methods that meet the needs of individuals and become more effective as facilitators of learning.

8. FAIL WELL

There should be no stigma attached to failure. If you do not fail often, you are not trying hard enough.

This is a big pill to swallow for most educators.  There is a tendency in many to avoid trying new things for fear of failing. Principals fear having to defend non-traditional instruction with parents. Teachers are afraid to try new things because they don't know what results they will get and have to answer to supervisors and parents. Students fear sharing original ideas or asking questions because they are afraid of getting "it" wrong. We need to get over it. If we continue to operate in an atmosphere that punishes failure rather than seeing as a part of the learning process and critical to innovation, we will not be successful in developing innovative and creative thinkers. In many cases, grades themselves are punitive. If we want to develop innovative and creative thinking then there must be opportunities for students to experience failure and iterative processes with feedback rather than grades. It is feedback, not grades that is the greatest contributor to learning. Teachers need to know that administration has their back. They need to be free to attempt new learning models, fail, reflect and refine in order to improve their practice.

9. HAVE A MISSION THAT MATTERS

"This is the most important principle," Kallayil says. "Everyone at Google has a strong sense of mission and purpose. We believe the work we do has impact on millions of people in a positive way."

Schools are big on missions. We are also big on important sounding words. Some of the best missions are the simple ones; the ones that say it all and are easily understood by everyone, including the students. Schools should also revisit their mission periodically to ensure that the mission is keeping up with an ever-changing world.

1 Recent changes in Google's 20% time policy has cause some controversy and speculation that restrictions will affect Google's ability to stay ahead of their competition.
Google's "20%" Time, which brought you Gmail and AdSense, is now as good as dead.
Google's Best New Invention:Rules around 20% Time

Tuesday, November 5, 2013

Fun and Games; Turns Out They Require Hard Work!

Today, St. Gabriel's Middle School Game Design class welcomed the Creative Director of Austin-based Bluepoint Games. Donkey Kong in hand, Kynan Pearson offered up some sound advise that is not only applicable within the context of game design but also with many other aspects of life.

Kynan spent a few minutes sharing his background in the game industry and with projects such as Donkey Kong Country and the Metroid Prime Series. This immediately established his "street cred" with the students. Visiting with him prior to class, I related some of the challenges students encountered with their first big game design; specifically with making their games very complex and difficult to win. During class, Kynan used Tetris as an example to address this issue and explained to students that a game does not have to be complex to be fun. He pointed out the importance of giving players rewards and opportunities for success to keep them playing. He  went on to explain that because they know their game better than anybody, something that may be obvious to them may not be obvious to their players. Using clues to help players experience success can be a very important part of the design.

Kynan encouraged students not to be content to simply replicate game styles that already exist. He explained that there can be greater success by designing something completely unique and capable of capturing an audience that did not previously exist. Students need to think creatively when selecting mechanics for their games. It may be natural to use a jumping mechanic in a side-scrolling platformer game but they do not have to include it just because many other games of that type do.

Aside from game design, some of Kynan's best stuff had more to do with the general process of doing good work. Self-motivation is critical. To paraphrase, he stated that in order to accomplish great things and produce a good product you have to put in the work. Nobody is going to do it for you. If you want to learn how to do something, there are probably resources on the internet to show you how. Don't be afraid to try new things-just get in there and figure out what you need. Working as an effective part of a team also yields better products. Besides the value of various viewpoints and ideas, a team dynamic can provide a natural checks and balances system that is not there if you work alone. Finally (and fitting with our school culture) he shared the importance of being a kind and ethical person, not just in your personal life but in your professional life. In today's very connected society you never know when person you have encountered may have some influence on a future opportunity.

I'm very grateful for professionals such as Kynan Pearson who are willing to share their experiences with students. They have a story to tell, advice to impart and a way of connecting with kids from a completely different perspective from teachers and parents. Bluepoint may be getting a few resumes next week!

Special shout-out to Susan Benedict from Bluepoint Games. She helped set this opportunity up! Thanks Susan!
http://bluepointgames.com/