Sometimes things just look better in your head. To culminate our first ever game design course, I thought it would be fun to have a game expo for the students. This would give them a genuine audience for their game designs and hopefully motivate them to produce high quality work. The plan was to bring all of the Middle School students together with laptops to play my students' games and vote on their favorites. Students earning top votes would win gift cards to Game Stop and Target.
I think most of the students in game design were excited about this competition. All of them used feedback from their mentors to try to improve their designs before the game expo. I created a website and embedded their games as well as a voting tool for their players. The students seemed pleased with the site and how their games appeared within it. During the game expo, several of the students walked around, talked to players and helped with problems they may have with the games. Although Gamestar Mechanic servers had been very slow the previous day, everything was working fine for the expo. The main glitch we had was with the voting- I did not realize Poll Everywhere was going to limit us to 40 responses and after that, students could not continue to vote. I had to tell students I would fix the poll and send them an email to go in and re-vote. I ended up switching to Poll Daddy which worked fine.
Where was the excitement? The sounds? The interactions? Ultimately, I think I accomplished my goal. My students had a real