Incorporating 21st Century Skills

Edmodo- Social Media Site for Classrooms


Objective 2.1: Interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. 


Objective 2.2: Communicate information and ideas effectively to multiple audiences using a variety of media and formats to demonstrate mastery of course content in various areas.


Objective 4.2: Plan and manage activities through the use of digital tools to develop a solution and/or complete a project. 


Objective 5.2:  Demonstrate legal and ethical behavior relating to the use technology. 


Students will communicate with the teacher and each other by sharing within the Edmodo Social Media site. Participants can share videos, sites, ideas, work and comment in a safe moderated space. Students can share games directly from Gamestar Mechanic to their Edmodo site. The teacher may post assignment, polls, reflection questions, rubrics, instructional videos for the students. Since most of the work we do is self-paced, students will use the planner in Edmodo to post their personal goals for classwork in addition to other required assignments and check off as they go to monitor their own progress.




Infographics

Students will use this tool to create an infographic after completing the first Quest in Gamestar Mechanic. Students will use the online infographic tool piktochart.com

Objective 1.1: Produce and critique unique media content to demonstrate mastery of course content in various subject areas.

Objective 2.2: Communicate information and ideas effectively to multiple audiences using a variety of media and formats to

Objective 6.4 Transfer current knowledge to learning of new & emerging digital tools.


Infographic should include:
  • A summary of the quest
  • Definitions of the core game design elements
  • A table showing the Episode and the number of missions in each or a pie chart that shows the percentage of the quest each episode represents
  • 4 components earned in the 1st quest and a description of each
  • A labeled example of top down perspective and platform perspective
  • Each piece of information must have a graphic focus

Once completed, students will post a link to their infographic on the class's Edmodo page.


Blogging


Objective 5.1: Demonstrate an understanding of human, cultural, and societal issues related to technology.

Objective 5.2:  Demonstrate legal and ethical behavior relating to the use technology. 

Objective 5.3: Demonstrate personal responsibility for lifelong learning.

Initially, I wanted to use blogs as a medium for self-reflection in their design process. The reality of it is with the workload these student have in other classes and the fact that we only have about a 35 minute class period, I just couldn't fit it in. I did however want to introduce blogging as a personal reflection tool and a way to excite students about sharing their work with others. It also gave me an additional opportunity to talk about ethical behavior in a digital space and being careful about what they share online. Some of the students have really latched onto the blogging medium and are posting about things that are relevant to them. Once student is posting about Texas sports, another is posting about his 3D printing and robotics projects. For their final exam, I will have them post a reflection on game design and explain what they have learned in the course.

Play/Review


Objective 2.1: Interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. 

Objective 2.2: Communicate information and ideas effectively to multiple audiences using a variety of media and formats to demonstrate mastery of course content in various areas.

Objective 5.1: Demonstrate an understanding of human, cultural, and societal issues related to technology.

Objective 5.2:  Demonstrate legal and ethical behavior relating to the use technology. 

Each week, students must play games in Game Alley (Gamestar Mechanic) and review the games and offer feedback to other designers. This requires them to analyze the games they are playing against what they have learned about good game design. They must offer specific feedback that both compliments what the designer has done well and offers constructive criticism to help the designer improve. When students come across other reviews that have negative language (this game sucks), they report it to Gamestar Mechanic. We discuss how there are real people who are reading the feedback that have real feelings and that words can have both a powerful positive and negative affect on those people.





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